The Qt 6 Book
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  • Preface

    • Welcome!
    • Acknowledgements
    • Authors
  • Meet Qt

    • Qt and Qt Quick
    • Qt Building Blocks
    • Qt 6 Introduction
  • Getting Started

    • Quick Start
    • Installing Qt 6 SDK
    • Hello World
    • Application Types
    • Summary
  • Qt Creator IDE

    • Qt Creator IDE
    • The User Interface
    • Registering your Qt Kit
    • Managing Projects
    • Using the Editor
    • Locator
    • Debugging
    • Shortcuts
  • Quick Starter

    • Quick Starter
    • QML Syntax
    • Core Elements
    • Components
    • Simple Transformations
    • Positioning Elements
    • Layout Items
    • Input Elements
    • Advanced Techniques
  • Fluid Elements

    • Fluid Elements
    • Animations
    • States and Transitions
    • Advanced Techniques
  • QtQuick Controls

    • UI Controls
    • Introduction to Controls
    • An Image Viewer
    • Common Patterns
    • The Imagine Style
    • Summary
  • Model View

    • Model-View-Delegate
    • Concept
    • Basic Models
    • Dynamic Views
    • Delegate
    • Advanced Techniques
    • Summary
  • Canvas

    • Canvas Element
    • Convenience API
    • Gradients
    • Shadows
    • Images
    • Transformation
    • Composition Modes
    • Pixel Buffers
    • Canvas Paint
    • Porting from HTML5 Canvas
  • Shapes

    • Shapes
    • A Basic Shape
    • Building Paths
    • Filling Shapes
    • Animating Shapes
    • Summary
  • Effects

    • Effects in QML
    • Particle Concept
    • Simple Simulation
    • Particle Parameters
    • Directed Particles
    • Affecting Particles
    • Particle Groups
    • Particle Painters
    • Graphics Shaders
    • Shader Elements
    • Fragment Shaders
    • Wave Effect
    • Vertex Shader
    • Curtain Effect
    • Summary
  • Multimedia

    • Multimedia
    • Playing Media
    • Sound Effects
    • Video Streams
    • Capturing Images
    • Summary
  • Qt Quick 3D

    • Qt Quick 3D
    • The Basics
    • Working with Assets
    • Materials and Light
    • Animations
    • Mixing 2D and 3D Contents
    • Summary
  • Networking

    • Networking
    • Serving UI via HTTP
    • Templates
    • HTTP Requests
    • Local files
    • REST API
    • Authentication using OAuth
    • Web Sockets
    • Summary
  • Storage

    • Storage
    • Settings
    • Local Storage - SQL
  • Dynamic QML

    • Dynamic QML
    • Loading Components Dynamically
    • Creating and Destroying Objects
    • Tracking Dynamic Objects
    • Summary
  • Javascript

    • JavaScript
    • Browser/HTML vs Qt Quick/QML
    • JS Language
    • JS Objects
    • Creating a JS Console
  • Qt C++

    • Qt and C++
    • A Boilerplate Application
    • The QObject
    • Build Systems
    • Common Qt Classes
    • Models in C++
  • Extending QML

    • Extending QML with C++
    • Understanding the QML Run-time
    • Plugin Content
    • Creating the plugin
    • FileIO Implementation
    • Using FileIO
    • Summary
  • Qt for Python

    • Qt for Python
    • Introduction
    • Installing
    • Building an Application
    • Limitations
    • Summary
  • Qt for MCUs

    • Qt for MCUs
    • Setup
    • Hello World - for MCUs
    • Integrating with C++
    • Working with Models
    • Summary

Basic Models

The most basic way to visualize data from a model is to use the Repeater element. It is used to instantiate an array of items and is easy to combine with a positioner to populate a part of the user interface. A repeater uses a model, which can be anything from the number of items to instantiate, to a full-blown model gathering data from the Internet.

Using a number

In its simplest form, the repeater can be used to instantiate a specified number of items. Each item will have access to an attached property, the variable index, that can be used to tell the items apart.

In the example below, a repeater is used to create 10 instances of an item. The number of items is controlled using the model property and their visual representation is controlled using the delegate property. For each item in the model, a delegate is instantiated (here, the delegate is a BlueBox, which is a customized Rectangle containing a Text element). As you can tell, the text property is set to the index value, thus the items are numbered from zero to nine.

import QtQuick
import "../common"

Column {
    spacing: 2

    Repeater {
        model: 10
        delegate: BlueBox {
            required property int index
            width: 100
            height: 32
            text: index
        }
    }
}

image

Using an array

As nice as lists of numbered items are, it is sometimes interesting to display a more complex data set. By replacing the integer model value with a JavaScript array, we can achieve that. The contents of the array can be of any type, be it strings, integers or objects. In the example below, a list of strings is used. We can still access and use the index variable, but we also have access to modelData containing the data for each element in the array.

import QtQuick
import "../common"

Column {
    spacing: 2

    Repeater {
        model: ["Enterprise", "Columbia", "Challenger", "Discovery", "Endeavour", "Atlantis"]

        delegate: BlueBox {
            required property var modelData
            required property int index

            width: 100
            height: 32
            radius: 3

            text: modelData + ' (' + index + ')'
        }
    }
}

image

Using a ListModel

Being able to expose the data of an array, you soon find yourself in a position where you need multiple pieces of data per item in the array. This is where models enter the picture. One of the most trivial models and one of the most commonly used is the ListModel. A list model is simply a collection of ListElement items. Inside each list element, a number of properties can be bound to values. For instance, in the example below, a name and a color are provided for each element.

The properties bound inside each element are attached to each instantiated item by the repeater. This means that the variables name and surfaceColor are available from within the scope of each Rectangle and Text item created by the repeater. This not only makes it easy to access the data, it also makes it easy to read the source code. The surfaceColor is the color of the circle to the left of the name, not something obscure as data from column i of row j.

import QtQuick
import "../common"

Column {
    spacing: 2

    Repeater {
        model: ListModel {
            ListElement { name: "Mercury"; surfaceColor: "gray" }
            ListElement { name: "Venus"; surfaceColor: "yellow" }
            ListElement { name: "Earth"; surfaceColor: "blue" }
            ListElement { name: "Mars"; surfaceColor: "orange" }
            ListElement { name: "Jupiter"; surfaceColor: "orange" }
            ListElement { name: "Saturn"; surfaceColor: "yellow" }
            ListElement { name: "Uranus"; surfaceColor: "lightBlue" }
            ListElement { name: "Neptune"; surfaceColor: "lightBlue" }
        }

        delegate: BlueBox {
            id: blueBox

            required property string name
            required property color surfaceColor

            width: 120
            height: 32

            radius: 3
            text: name

            Box {
                anchors.left: parent.left
                anchors.verticalCenter: parent.verticalCenter
                anchors.leftMargin: 4

                width: 16
                height: 16

                radius: 8

                color: blueBox.surfaceColor
            }
        }
    }
}

image

Using a delegate as default property

The delegate property of the Repeater is its default property. This means that it's also possible to write the code of Example 01 as follows:

import QtQuick
import "../common"

Column {
    spacing: 2

    Repeater {
        model: 10

        BlueBox {
            required property int index
            width: 100
            height: 32
            text: index
        }
    }
}

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Last Updated: 11/26/25, 7:55 PM
Contributors: Fabrice SALVAIRE
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